Overview
GAME is the “Stop Highs” pillar of Dynamic Glucose Management. It is a practical method for managing glucose rises between meals using fast movers — usually short bursts of movement — instead of relying on repeated correction insulin.
This matters because correction insulin is slow and long-acting. When highs are chased with insulin alone, glucose often continues to rise before the insulin takes effect, leading to stacking, delayed hypoglycaemia, and rebound highs.
GAME flips the default response. When glucose starts climbing between meals, act early with something that works now, not in 90 minutes.
If you want the physiology and evidence behind this approach, start here:
Podcast: Episode 8 — Activity Snacking to Increase Time in Range
The detail
GAME is built on the fast vs slow movers model.
Between meals, movement is typically a fast mover for lowering glucose. Correction insulin is a slow mover with a long tail. The exact effect of movement depends on insulin on board, intensity, timing, and individual sensitivity — which is why CGM feedback is essential.

The problem GAME solves is correction chasing. When glucose rises, the first correction hasn’t visibly worked yet, so more insulin is added. Hours later, insulin stacks, glucose drops too far, and extra carbohydrate is needed to rescue it.
GAME interrupts that loop by acting early with a fast mover, preventing the need for repeated insulin corrections in the first place.

In practice, GAME means setting a high glucose alert that matches your current goals, then responding with a short burst of movement when the alert goes off. Over time, you refine the alert level, the movement type, and the duration using CGM data.
Real-world data show that even modest use of GAME can markedly increase time in range while reducing hypoglycaemia. As alert thresholds are lowered and movement dosing improves, time in range can be pushed further — at the cost of more effort.
Practical
GAME is scalable. Start with a higher high-alert so movement is only needed occasionally. As meal stability improves (via SET), the number of bursts usually falls.
Movement does not need to be jogging on the spot. Walking, stairs, cycling, skipping, rowing, star jumps — anything that uses a large amount of muscle mass and is practical in your real environment can work.
Correction insulin still has a role — overnight, when movement is impractical, or in settings where activity is not possible. GAME is not an all-or-nothing rule.
Early hypoglycaemia usually means the movement dose was too large. Use CGM trends to learn what 5 minutes does, what 10 minutes does, and how those effects change with insulin on board.
The Glucose Never Lies. Let the data guide the adjustment.
What’s next
Next step: SET — Stay in Target.
